![]() In turn-based games, it will deal a set amount of damage at the beginning (sometimes end) of each turn. There's also the case of the One Curse Limit in which one status ailment can be overwritten by a second entirely separate status ailment Note that despite what is said below, any status effect that prevents a character from taking any action may sometimes disappear on any hit (especially if there are not other party members in this game), and many of them will often fix themselves after several rounds, even if they're permanent until cured in other games. Many of the status ailments have equivalent Status Buffs, with opposite effects. They can even appear in platformers and puzzle games. They might also appear in Real Time Strategy (to accentuate the "strategy" part), and occasionally in First Person Shooters and Third Person Shooters, mostly those with RPG Elements. Then again, anti-venom in Real Life is actually made from the venom itself so there may be some kernel of Truth in Television in that aspect. By some inexplicable homeopathy by design, monsters that cause these effects will frequently drop the item that cures it. Games with these effects will usually feature a spell or item that cures each one individually, as well as another item, encountered later, that will cure all of them. It may be that gamers are so hardwired to expect certain effects from certain conditions that trying to change them is more trouble than it's worth.Īs documented in Useless Useful Spells, these effects are almost always going to get used on you, thanks to the fact that they tend to linger and continue to hurt you outside of battle unlike you, enemies always show up for battle in full health. And the same status effects will show up in every game. Paralysis is going to keep you from moving. Garurumon: Branching from Gabumon.For some reason, the effects of hazardous status effects, within the rules of the game, almost never change.Kilo-Thunder (Thunder Element, Base Damage 10, All-range Target AoE Magic, MP 8).Kenzan Dive (Non-Elemental, Base Damage 20, Short-range dash, MP 8).Lightning Quill (Thunder-Element, Base damage 20, Single-Target Mid-range projectile, MP 8). ![]()
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